Newly published book on the games industry that encompasses much of what Forerunner and Ben Smedstad have done over the last 20+ years!  Answering  the question "How do video games actually get made?" using anecdotes and examples from throughout the industry.

Newly published book on the games industry that encompasses much of what Forerunner and Ben Smedstad have done over the last 20+ years!  Answering  the question "How do video games actually get made?" using anecdotes and examples from throughout the industry.


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Forerunner is about creating great games, pushing the boundaries and shipping innovative, profitable titles. 

 

 
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Creative Direction

Design is at the core of my abilities and is at the heart of my background.  Whether it is taking an existing design and being the catalyst to make it great, or creating something new from scratch, having over 20 years experience and having the flexibility in design is the solution in handling most any situation.

 

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Production

Having both experience with development production as well as publisher production, there is no angle in which I have not successfully shipped a product. Being able to understand the needs of all the partners and being able to communicate effectively with them is key to successfully shipping any product. 

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"Drop in" design support

Being able to work with a dynamic team takes certain skills, being able to be dropped into an existing team and getting the most out of the game is a key advantage that Forerunner provides.

Boosting quality of existing titles, or coming in to solve a crisis in direction, Forerunner can provide the support.

 

Previous partners

Below are some of the partners I have worked with directly either as an employee or consultant.  Projects include one off assessments of projects, to long term on site Creative Direction through to project completion.